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#1 |
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Join Date: Nov 2009
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The last Munchkin game I played was Impossible Star Munchkin (plus the Clown Wars), and it worked quite well. The added Clown Wars cards made the balance a bit off, but we shuffled it in such a way that the top of the decks were about 50/50 Impossible/Star, with fewer Impossible cards lower down. There weren't many Race cards (a couple of Mutants, but that was about it), so a lot of the Star Munchkin monsters didn't get their bonuses (or penalties). Oh well.
I've not played many Blender games, though, so I can't really compare. But I really do want to try Firefly Munchkin (Star + GBM) some time. ~~~~~~~ As for Impossible on its own, I like it. It's not necessarily the version I would choose to play the most often, but it is a lot of fun by itself, and it may just be me but it has a refreshing style or vibe to it that sets it apart from the other Munchkins (it's a bit faster than others, too, especially when there is a Russian Overkilling with his GUAL cards). The only thing I feel it is lacking are "virtual Playboys" for British spies with no class card (that is, a reference card with the Playboy rules written on it); it's one of the main reasons I didn't play Impossible all that much in the past; anyone who is unfamiliar with the game won't have a clue what the Playboy does without the card to read.... but this is perhaps not the thread for that.
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Epic Munchkin reference cards: For when you get tired of looking up the Epic Race and Class abilities. |
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#2 | |
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Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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| Tags |
| blending, munchkin |
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