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#1 |
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Join Date: Jul 2010
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A new-to-GURPS player wants a psi character in a 150CP campaign I'm prepping and I'm helping her on character building. One of the (few) powers taken is Terror with the Active (+0%) modifier from Powers and Telepathic (-10%), so a telepathy-based single target 10 yard range quick contest of Will between the PC and the target to determine the penalty on a Fright Check. All well and good. However:
Thanks. |
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#2 | ||
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Join Date: Jan 2010
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I, personally, don't think that sounds right. |
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#3 |
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Join Date: Jul 2010
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#4 | |
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Join Date: Sep 2004
Location: Orange County, VA
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#5 | |
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Join Date: Sep 2004
Location: Orange County, VA
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#6 |
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Join Date: Jul 2010
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One more question about active terror, or terror in general; in the section of Basic regarding Fright Checks (can't remember the page right now), there is a +5 modifier to Will on a standard Fright Check if the target is in the heat of combat at the time that the frightening thing occurs. I'd imagine this is applicable in the case of seeing Cthulhu rise from the swimming pool while you're engaged in a mortal swordfight with a bunch of ninjas, but for Active Terror it (a) doesn't seem to fit with the narrative idea of the power and (b) makes it effectively useless except for scaring randome people on the street one at a time. Any RAW ruling I missed here regarding this, or house rules?
__________________
Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
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#7 |
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Banned
Join Date: Jul 2010
Location: The Pacific Northwest
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What is "Strong Will"? I have never seen it in any of my books.
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#8 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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;-P |
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#9 | |
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Join Date: Aug 2004
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Darn kids! |
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| telepathic talent, terror |
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