Quote:
Originally Posted by b-dog
As far as I'm concerned the DF series should hammer away at "kewl" things like ninjas and pirates. I think a book about the high seas would be really good for a DF campaign because pirate stories have treasure maps, loot and other pirates following the party to get the treasure too. Treasure Island is a good book for adventure ideas and the movie the Goonies has many ideas for tricks and traps for adventures. A sailing adventure is often fun as there are many hazards along the way and then you can go to an island with strange creatures as you look for treasure. Sinbad has many ideas too. So for me, I would really like a book about High Seas DF.
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Yeah, the more I think about it, 'aquatic' lenses for the existing templates (barbarian+aquatic lens=Viking!) and a supplement about seaborne adventuring in general (ships, monsters, aquatic dungeons, relevant skills, etc) instead of focusing just on the guys singing 'yo-ho-ho' seems like the way to go. Because really, all pirates are is adventurers* who manage to annoy the powers-that-be and (usually) know how to swim...
*okay, they're basically seafaring bandits. But they're seafaring bandits with *
style*