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#81 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Really, I don't see why new templates are needed for Ninja. Just include a few pages of options for how to turn a Thief (or a Bard) into a Ninja instead. Those two templates are already there, in DF1. |
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#82 |
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Banned
Join Date: Oct 2007
Location: Europe
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#83 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
I'm not being mean, here. When Sean and I talked about ninja, both he and I had a pile of ideas about how a ninja wasn't just an artificer, not just a martial artist, not just a thief, and not just a crossover of the two. Someone says DF: Pirates and I think, okay, I can't write that because I don't know what niche to stick them in. That wasn't an issue with ninja. If anyone ever says "What niche do they fill?" about a potential new template, you need a deeper answer than "That's what they said about ninjas, too!" You need a lot of ideas to fill a book. Even all the coolness Sean and I conceived of about ninjas left me short of wordcount, so there was some back-to-the-drawing-board stuff that went on about what else was cool about ninjas. IMO the best stuff in the book came out of the need to fill it out a bit more, but to me it also demonstrated you need a BIG, meaty idea to fill even a fairly small book. That said, Roguebfl's idea of a High Seas book is sheer awesomeness, because you aren't left hoping you have 12,000 words to say about pirates.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#84 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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It's a genre switch, really, or a feature of how you use opponents. The challenge doesn't scale, the individual challenge rating of the components of that challenge does. If you see what I'm saying.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#85 | |
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Join Date: Aug 2004
Location: Columbia, Maryland
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Quote:
Why did I have a feeling that sooner or later this thread would wind up wandering to the topic of pirates? Last edited by pyratejohn; 08-03-2010 at 11:59 AM. Reason: added a rhetorical question |
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#86 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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What's self-respect doing in a dungeon, anyway? Kill it and take its stuff!
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#87 | |
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Join Date: Sep 2006
Location: Seattle, Washington, USA
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All I can think of is that the PCs are more likely to believe they can move in an arbitrary direction in the jungle- but this is an illusion. From where I'm sitting, the main differences are ambiance and bugs. :>
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#88 |
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Join Date: Aug 2004
Location: Columbia, Maryland
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Well, when you put it that way... "kill it and take its gold and rum" does have a nice ring to it.
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#89 | |
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Join Date: Aug 2004
Location: Columbia, Maryland
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Quote:
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#90 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Actually, if "pirates" became code for "the only delvers who can safely use really dodgy TL4 black-powder weapons," riffing more on the pistols than the swords, and the burning fuse in beards than on the eyepatches, it could work.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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