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Old 08-02-2010, 04:27 PM   #71
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Default Re: Apparently DF 12 is going to be Ninjas.

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Originally Posted by lexington View Post
Dungeon Fantasy, a series of genre books for Dungeon-Punk and old school fantasy games.
I see. Cool and thanks.
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Old 08-02-2010, 05:24 PM   #72
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Default Re: Apparently DF 12 is going to be Ninjas.

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Every time I even consider possible pirate niches I wind up going "Like DF GMs need an excuse to channel Legend of Zelda Water Dungeon design."
Don't remind me of that monstrosity! I hate it with passion! It took me longer to finish than the rest of the game together... I'll not channel that into my DF game thank you, even if the "protagonist" of my game is a Catgirl pirate in search of a ship... (Swashbucler/thief)
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Old 08-02-2010, 05:28 PM   #73
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Default Re: Apparently DF 12 is going to be Ninjas.

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Oh oh! Turning Barbarians into Vikings!
With horned helmets!

(We are going with the clichés, not reality, right?)
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Old 08-02-2010, 06:18 PM   #74
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Default Re: Apparently DF 12 is going to be Ninjas.

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Originally Posted by robkelk View Post
With horned helmets!

(We are going with the clichés, not reality, right?)
This is Dungeon Fantasy! (of course we are ;) )
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Old 08-02-2010, 06:21 PM   #75
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Default Re: Apparently DF 12 is going to be Ninjas.

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What i would rather see is DF: High Seas that Covers how/what lens are needed for the base 'classes' so that it covers Pirates, Privateers, and Navy. how to run Ship vs Ship, Ship vs Monster (plus stat for some key Sea monsters: Dire Giant Squids, Kraken, Sea Serpents, Sirens etc) and Ship vs Shore.
Personally, I could get behind this idea more than a new Pirate template. It seems like most pirate/high-sea tropes are adaptable from the dungeon-delving ones, especially in terms of characters. A pirate crew can support a swashbuckling rogue, a sneaky backstabber, a hulking viking, a well-traveled cook*, a cutlass-wielding boarder, etc.

Most of the magic- or power-based classes would probably fall into the category of "Other: Spend 10 fewer points on optional advantages and add the following 10-point seagoing skill package...", but I still think that translation via lenses would produce a better result than trying to shoehorn pirates directly into the dungeon-delving experience. And having sea rules would be excellent.

* And yes, while the bard could apply here, I was thinking innkeeper! :)
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Old 08-02-2010, 06:27 PM   #76
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Default Re: Apparently DF 12 is going to be Ninjas.

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...you go in. You don't see anyone. You say to yourself, 'a beer would be nice' and look for a bartender. A moment later, you notice that a beer has appeared next to you while you were looking around. You still don't see anyone.

Do you leave a tip?

:D
I think the real question is: Do you have a choice?


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edit: Sigh, ninja'd, of course.

In fact so ninja'd that I should just delete this.

One of these days I'll learn to not reply on impulse.

Last edited by Charleson Mambo; 08-02-2010 at 06:43 PM. Reason: poster's remorse?
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Old 08-02-2010, 09:16 PM   #77
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Default Re: Apparently DF 12 is going to be Ninjas.

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This is Dungeon Fantasy!
This is silly! This is cliched!

This! Is! DUNGEON FANTASY!

-----

I'm sorry. I just couldn't resist.
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Old 08-02-2010, 11:49 PM   #78
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Default Re: Apparently DF 12 is going to be Ninjas.

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Originally Posted by roguebfl View Post
What i would rather see is DF: High Seas that Covers how/what lens are needed for the base 'classes' so that it covers Pirates, Privateers, and Navy. how to run Ship vs Ship, Ship vs Monster (plus stat for some key Sea monsters: Dire Giant Squids, Kraken, Sea Serpents, Sirens etc) and Ship vs Shore.
With something like DF High Seas then we could do some old skool adventures like sailing to the Isle of Dread!

http://en.wikipedia.org/wiki/Isle_of_Dread
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Old 08-03-2010, 07:27 AM   #79
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Default Re: Apparently DF 12 is going to be Ninjas.

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Seriously, I would like some DF books like this that take real myths and bring them into DF. I would like the see DF Norse Myths so that you can play a cleric of Odin, fight against trolls, dragar, and dokalfar, and also have some notes on the types of taverns and towns that the PCs would encounter. Also rules for exploring the Nine wolrds and the realms of gods. Other DF Books I would like would be DF Babylonian Mths, DF Greek Myths, DF Chinese Myths, DF Indian Myths and pretty much any myths convered for high powered fantasy.
I'd like that too, except for the "Cleric of Odin" part. An RPG supplement author that posits a "Cleric of Odin" is not one whose material I'd have any confidence in.
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Old 08-03-2010, 07:31 AM   #80
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Default Re: Apparently DF 12 is going to be Ninjas.

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And DF: Pirates would be fun to write. What niche they fill would be hard, though. Ninja had a few different angles we could have used, and RPK already talked about this up-thread. None of those angles threaten the Knight, for goodness sake! Ninja aren't front-line DR carriers.
Who says DF:Pirates has to be template-centric? It could be primarily GM advice-based, about shifting the adventuring from the (land) wilderness and the dungeon, and onto the seas, becoming about sailing out as pirates (or vikings) to visit foreign people, and kill them and steal their stuff.
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