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Old 08-02-2010, 03:00 PM   #1
roguebfl
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Default Re: Apparently DF 12 is going to be Ninjas.

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Originally Posted by Toadkiller_Dog View Post
Quite commendable.

Although more seriously, I personally think "pirates" and my brain leaps to "Swashbuckler, Thief, and the two combinations thereof." So, it's more like, what would Pirates be able to do, and what niche would they fill, and why would they be awesome, when you already have them? I can't think of anything that answers that . . . right now. Perhaps someone else can, which is why there are writer's guidelines and submission guidelines posted up somewhere. ;)
What i would rather see is DF: High Seas that Covers how/what lens are needed for the base 'classes' so that it covers Pirates, Privateers, and Navy. how to run Ship vs Ship, Ship vs Monster (plus stat for some key Sea monsters: Dire Giant Squids, Kraken, Sea Serpents, Sirens etc) and Ship vs Shore.
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Last edited by roguebfl; 08-02-2010 at 03:28 PM. Reason: spelling
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Old 08-02-2010, 03:04 PM   #2
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Default Re: Apparently DF 12 is going to be Ninjas.

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What i would rather see is DF: High Seas the Coves how what lens is need for the base 'classes' so tha *** cover Pirates, Privateers, and Navy. how to run Ship vs Ship, Ship vs Monster (plus stat for some key Sea monsters: Dire Giant Squids, Kraken, Sea Surpents, Sirens etc) Ship vs Shore.
Oh oh! Turning Barbarians into Vikings!
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Old 08-02-2010, 03:26 PM   #3
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Default Re: Apparently DF 12 is going to be Ninjas.

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Oh oh! Turning Barbarians into Vikings!
most definitely 8)
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Old 08-02-2010, 04:16 PM   #4
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Default Re: Apparently DF 12 is going to be Ninjas.

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That applies to anything and everything. Alien? Took 90 minutes to fight off one of them. Aliens? Died in batches nonstop for like 2 freaking hours.
To be fair to them, Alien was a group of civilians who had no idea what they were dealing with and who's heaviest weapon was a blow torch designed for welding, iirc, while Aliens was a fully prepared military commando unit.

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Originally Posted by Toadkiller_Dog View Post
Quite commendable.

Although more seriously, I personally think "pirates" and my brain leaps to "Swashbuckler, Thief, and the two combinations thereof." So, it's more like, what would Pirates be able to do, and what niche would they fill, and why would they be awesome, when you already have them? I can't think of anything that answers that . . . right now. Perhaps someone else can, which is why there are writer's guidelines and submission guidelines posted up somewhere. ;)
Every time I even consider possible pirate niches I wind up going "Like DF GMs need an excuse to channel Legend of Zelda Water Dungeon design."
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Old 08-02-2010, 04:20 PM   #5
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Default Re: Apparently DF 12 is going to be Ninjas.

Forgive my ignorance, but what is DF 12?
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Old 08-02-2010, 04:22 PM   #6
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Default Re: Apparently DF 12 is going to be Ninjas.

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Forgive my ignorance, but what is DF 12?
Dungeon Fantasy, a series of genre books for Dungeon-Punk and old school fantasy games.
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Old 08-02-2010, 04:27 PM   #7
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Default Re: Apparently DF 12 is going to be Ninjas.

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Dungeon Fantasy, a series of genre books for Dungeon-Punk and old school fantasy games.
I see. Cool and thanks.
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Old 08-02-2010, 05:24 PM   #8
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Default Re: Apparently DF 12 is going to be Ninjas.

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Every time I even consider possible pirate niches I wind up going "Like DF GMs need an excuse to channel Legend of Zelda Water Dungeon design."
Don't remind me of that monstrosity! I hate it with passion! It took me longer to finish than the rest of the game together... I'll not channel that into my DF game thank you, even if the "protagonist" of my game is a Catgirl pirate in search of a ship... (Swashbucler/thief)
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Old 08-03-2010, 11:47 AM   #9
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Default Re: Apparently DF 12 is going to be Ninjas.

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To be fair to them, Alien was a group of civilians who had no idea what they were dealing with and who's heaviest weapon was a blow torch designed for welding, iirc, while Aliens was a fully prepared military commando unit.
Well, sure, but that's a writer-level decision. Had the writers stuck one alien in there, it wouldn't have been so easy to kill despite the commando unit. Look at Predator for a good example - one predator vs. commando unit, and it takes the whole movie and a series of awesome one-liners to deal with it. Had it been "Predators" - with dozens of them - the challenge would be dealing with the pack, not dealing with a large number of individually awesome monsters.

It's a genre switch, really, or a feature of how you use opponents. The challenge doesn't scale, the individual challenge rating of the components of that challenge does.

If you see what I'm saying.
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Old 08-02-2010, 06:21 PM   #10
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Default Re: Apparently DF 12 is going to be Ninjas.

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What i would rather see is DF: High Seas that Covers how/what lens are needed for the base 'classes' so that it covers Pirates, Privateers, and Navy. how to run Ship vs Ship, Ship vs Monster (plus stat for some key Sea monsters: Dire Giant Squids, Kraken, Sea Serpents, Sirens etc) and Ship vs Shore.
Personally, I could get behind this idea more than a new Pirate template. It seems like most pirate/high-sea tropes are adaptable from the dungeon-delving ones, especially in terms of characters. A pirate crew can support a swashbuckling rogue, a sneaky backstabber, a hulking viking, a well-traveled cook*, a cutlass-wielding boarder, etc.

Most of the magic- or power-based classes would probably fall into the category of "Other: Spend 10 fewer points on optional advantages and add the following 10-point seagoing skill package...", but I still think that translation via lenses would produce a better result than trying to shoehorn pirates directly into the dungeon-delving experience. And having sea rules would be excellent.

* And yes, while the bard could apply here, I was thinking innkeeper! :)
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