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Old 08-01-2010, 06:21 PM   #11
Mgellis
 
Join Date: Nov 2004
Location: Flushing, Michigan
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by ericbsmith View Post
Just posted Version 1.19c with even more bug fixes. Still in the beta stage, still with the beta links:

http://gurpsland.no-ip.org/zip/Spaceships119.zip

http://gurpsland.no-ip.org/zip/Spaceships119.7z
Eric, I think I may have spotted an error. It looks like some of the systems like Power Plants that do not normally have crew requirements are being listed with crew requirements. I think the Normal ("some automation") setting for crew requirements just isn't working anymore...the spreadsheet is either setting it as "Lacks Automation" or "Total Automation." It may show it as "No Automation" but it is treating it as "Lacks Automation." I don't know how to turn the switches "off" and get back to the "normal" setting.

The error does not occur in my copy of earlier versions of the spreadsheet.

I hope this helps.

Mark
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


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