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#11 | ||
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Join Date: Sep 2005
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I think everyone should be clear and in agreement on this point.
Quote:
Quote:
1. "items that can't help you", and 2. "extras not being worn" Kirt seems to be referring to the second reason only, i.e. items that have been unwielded, leading to the idea that one shouldn't turn "something for a Race other than your current one" sideways during combat. I may be wrong about this, but I haven't seen anything in the rules or the FAQ that says this or that equates turning sideways only with unwielding, not also for "items that can't help you", i.e. to clearly mark what should NOT be included in your combat totals. But this does bring up a fair point about an ambiguity that I'd started to wonder about even before reading Kirt's reply. Since there are two reasons for turning a card sideways, not just one, it seems there is no game mechanic for distinguishing between them. For example, there seems to be no standard official way to distinguish between a sword in your hand that you get no bonus for and one stowed in your pack (since Munchkin doesn't have a "pack" in the way that Munchkin Quest does -- it is one of the differences that is sometimes missed). Kirt's convention of restricting sideways cards to stowed/unwielded items does not seem unreasonable, but I have the impression that is a house rule. My original question to Erik is essentially unchanged, i.e. do you agree that one can Cheat! an item into usefulness during combat (or were you indicating otherwise)? I suppose now a clarification would be about how one distinguishes this from equipping an item that was not worn or in hand? |
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| Tags |
| cheat, combat, item, one-shot |
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