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#8 |
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Join Date: Apr 2009
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You could give everyone an automatic Dodge when hit, adding penalties for the second and further hits in a round (say -2 per hit beyond the first hit). Assuming reasonable levels of Dodge, this seems like it'd work sort of like True20/Mutants and Masterminds' "damage save" mechanic, and it's definitely an opposed-roll type of mechanic in spirit, even if not in name.
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| Tags |
| combat, hackmaster |
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