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Old 07-14-2010, 06:15 PM   #22
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Question about the maths behind attack roll and defense rolls

Quote:
Originally Posted by Anthony View Post

IME players don't really want realism.
Well, maybe D&D players don't or something . . . it seems that lots of GURPS players do. Problems arise when a GM who likes GURPS and realism decides to run a game for players who mostly don't share his views. It cuts the other way, too: I can't really have fun in a game where there's no chance to win with a coup; few choices other than "attack," "strike harder but not so accurately," and "use Special Trick of the Encounter/Hour/Day"; and no active ability to evade harm when my enemy hits me. Or to be precise, I can't have fun with that in an RPG. It's fine for computer games; indeed, computer games can do that so much better than RPGs can that I don't see the point of that kind of game on a tabletop.
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