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#22 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Well, maybe D&D players don't or something . . . it seems that lots of GURPS players do. Problems arise when a GM who likes GURPS and realism decides to run a game for players who mostly don't share his views. It cuts the other way, too: I can't really have fun in a game where there's no chance to win with a coup; few choices other than "attack," "strike harder but not so accurately," and "use Special Trick of the Encounter/Hour/Day"; and no active ability to evade harm when my enemy hits me. Or to be precise, I can't have fun with that in an RPG. It's fine for computer games; indeed, computer games can do that so much better than RPGs can that I don't see the point of that kind of game on a tabletop.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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