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#20 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
I think the easily bored HP-counters might be more engaged if they had tracks to show not just personal HP, but weapon and shield HP, FP lost to extra effort or chokes, current defense penalty vs. each foe thanks to footing and enemy feints, current defense penalty of each foe thanks to the same in the other direction, current movement point cost due to footing and posture, etc. Making one's enemies' tracks worse and/or one's own values better would be meaningful even if it wasn't just the HP track all the time. Lots of gamers seem not to appreciate the value of "he's kneeling, with -2 to attack and defend, and triple movement cost" or "he's against the wall and can no longer retreat for +3 to Dodge," and rarely seek alternative victories like pressing the foe so hard that he uses up all his FP on Feverish Defense and falls over, or just disarming him and using Intimidation.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| dodge |
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