Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-14-2010, 02:08 PM   #20
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Question about the maths behind attack roll and defense rolls

I'm not sure whether longer or shorter fights best characterize matches between masters. "Master" has many meanings. In real life, masters tend to size each other up and then shoot in; one gets the upper hand due to a tiny difference in technical skill; and it's over in seconds. In movies, masters duel for five or six pages of script, sometimes more.

However, I'm also not sure why long is necessarily bad. Why shouldn't a life-or-death struggle use up a little more game time than other things? Flow is one thing; pacing is another. It's hard to pace a game where the most critical contests take less time than long stretches of less-critical development.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
 

Tags
dodge


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.