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#20 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I'm not sure whether longer or shorter fights best characterize matches between masters. "Master" has many meanings. In real life, masters tend to size each other up and then shoot in; one gets the upper hand due to a tiny difference in technical skill; and it's over in seconds. In movies, masters duel for five or six pages of script, sometimes more.
However, I'm also not sure why long is necessarily bad. Why shouldn't a life-or-death struggle use up a little more game time than other things? Flow is one thing; pacing is another. It's hard to pace a game where the most critical contests take less time than long stretches of less-critical development.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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