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#11 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#12 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#13 | |
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Join Date: Dec 2006
Location: Meifumado
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Quote:
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#14 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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The system is TL5, Spaceships is TL7+. I think we're meant to extrapolate, kindof like Allu's powercell bank. And at TL5, how much power do you get from a powerplant? (steam?)
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#15 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
One thing I'd like to see is a battery that can power weapons for a limited number of shots. Some sort of capacitor. For that concept, the idea of power point hours works really, really badly, and I like the idea of a space fighter lauching with no built-in power plant, but some kind of battery to power its beam weapons (or gauss weapons). |
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#16 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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How about steam power plants? What seems like a sensible ratio of power point hours per fuel tank of burnable material? I'm trying to come up with a giant but realistic barely TL5 exploration balloon. My next needed item would be a low powered plane prop to go someplace where the wind isn't going. |
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