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Old 07-10-2010, 01:02 PM   #11
jacobmuller
 
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Default Re: Spaceships - "House" systems

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Originally Posted by Langy View Post
Well, don't forget that about half the mass of a habitat (or more!) is probably auxiliary power and heat radiators. Those things can be heavy! That's a pretty decent reason why each hibernation chamber masses 1.25 tons rather than just 750 pounds as per Ultra Tech, and they probably require more power (and thus create more heat) than the equivalent mass in cabins.
Ah, thank you. I'll try again at double weight and see what I get.
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Old 07-10-2010, 01:06 PM   #12
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Default Re: Spaceships - "House" systems

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Is this an armor system that can affect the size of other systems? Or is this a design option for cargo hold/habitat systems?

Also, shouldn't no armor be priced as dDR 0.2 for streamlined and dDR 0.3 for unstreamlined (SS, p. 10)?


Again, is this an armor system or a design option for other systems?

I'm not sure I understand the advantages of this, since Spaceships is all based on mass, not size. A hangar bay can transport a regular 30-ton ship just as easily as a 30-ton homogenous mass.
It's an armour system and it's really all about the feel. Roomy warships that slim down a size for combat, angle their armour frontally and "heal" hull breaches. Delivering a payload of 50lb bricks that pop-up into emergency shelters...and turn to dust afterwards.
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Old 07-12-2010, 08:13 AM   #13
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Default Re: Spaceships - "House" systems

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Originally Posted by cultureulterior;1013647[B
Battery System(TL5)[Any][/B]
Gives 1/3 power point per system for 24 hours. Batteries then need to be recharged for 4 hours, using 2 power points per each system.
I don't know one way or the other whether that's a number based on reality, but the 1/3 PP seems way low for playability. Why would anyone take that instead of an equivalent power plant? It would be something useful to have onboard though.
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Old 07-12-2010, 10:23 AM   #14
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Default Re: Spaceships - "House" systems

The system is TL5, Spaceships is TL7+. I think we're meant to extrapolate, kindof like Allu's powercell bank. And at TL5, how much power do you get from a powerplant? (steam?)
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Old 07-12-2010, 11:51 AM   #15
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Default Re: Spaceships - "House" systems

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Originally Posted by Daigoro View Post
I don't know one way or the other whether that's a number based on reality, but the 1/3 PP seems way low for playability. Why would anyone take that instead of an equivalent power plant? It would be something useful to have onboard though.
As Jacob says, at TL5 (and actually also at TL6, and some way into TL7, or even most of the way into TL8 if your nation don't know how to do fission power), you don't have a choice.

One thing I'd like to see is a battery that can power weapons for a limited number of shots. Some sort of capacitor. For that concept, the idea of power point hours works really, really badly, and I like the idea of a space fighter lauching with no built-in power plant, but some kind of battery to power its beam weapons (or gauss weapons).
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Old 09-22-2010, 12:59 AM   #16
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Default Re: Spaceships - "House" systems

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Originally Posted by jacobmuller View Post
The system is TL5, Spaceships is TL7+. I think we're meant to extrapolate, kindof like Allu's powercell bank. And at TL5, how much power do you get from a powerplant? (steam?)
Resurrecting an interesting thread to wonder about other house systems.

How about steam power plants? What seems like a sensible ratio of power point hours per fuel tank of burnable material?

I'm trying to come up with a giant but realistic barely TL5 exploration balloon.

My next needed item would be a low powered plane prop to go someplace where the wind isn't going.
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