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#81 | |
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Join Date: May 2008
Location: CA
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#82 | |||
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Join Date: Dec 2007
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Last edited by David Johnston2; 07-12-2010 at 01:18 AM. |
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#83 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Labeling Ze's argument as a personal attack, when personal attacks are forbidden as they are on the forums, is constructively telling him to stop talking about it.
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#84 | |
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Join Date: May 2008
Location: CA
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And face it, Ze's method of arguing is a personal attack. He's saying anyone and everyone who ever uses a disadvantage limit, which is just as much a core rule of GURPS as character point totals or starting wealth levels, is a bad GM. |
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#85 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Having people fixate on a listed suggestion of 50% of Starting Points for a disad limit is equivalent to people fixating on only 100-200 point characters being allowed as RAW, as listed under Starting Points. |
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#86 | |
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Join Date: May 2008
Location: CA
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#87 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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No, I'm saying that anyone who mindlessly uses the suggestion of a general rule of thumb of 50% as if it's written in stone for a disad limit has power control issues.
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#88 | |
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Join Date: May 2008
Location: CA
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#89 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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My personal preference, which I've never had issues enforcing, is: The only limit on disadvantages is simply to stay reasonable. |
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#90 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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The disad limit is presented descriptively, and though there are detailed descriptions, and directly addressed descriptions, there are no detailed and directly addressed descriptions. "In theory, you could...", "In practice most GMs...", and "allows the GM" all are intended (IIRC, this was 7 glorious years ago) to avoid being considered recommendation-strength. Last edited by jeff_wilson; 07-12-2010 at 02:45 AM. |
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