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Old 07-12-2010, 12:29 AM   #11
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Are quirks officially counted as disadvantages?

Quote:
Originally Posted by roguebfl View Post
No way. other wise the only thins that is RAW is GURPS Lite. you defection does not match well anything.
No, when designing a RAW character there are no default disad limits in place, none at all.

To have disad limits in place the GM has to specifically turn on that option and specify what the level and type of disad limit he has chosen for that specific campaign to be.

In choosing his own personal limit for a given campaign, some people may blindly default to a printed suggestion that "a good rule of thumb is to hold disads to 50% of starting points", but that suggestion could've just as easily have said "a good rule of thumb is to hold disads to -50 points plus -5 points in Quirks", or "a good rule of thumb is to hold disads to -33% of starting points plus -5 points in Quirks", or "a good rule of thumb is to hold disads to -75 points including -5 points in Quirks", or "a good rule of thumb is to hold disads to -66% of starting points including -5 points in Quirks", or "a good rule of thumb is to hold disads to -150 points plus -5 points in Quirks", etc.


A "good rule of thumb" is not something that anyone can call RAW with a serious face in any way shape or form.
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