Quote:
Originally Posted by Crakkerjakk
It's a rule in a official supplement. The bleeding rules are RAW, even if they're not implemented in every game.
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It's suggested as an option for people who don't want to use the RAW, it's not part of the RAW.
Quote:
Originally Posted by Crakkerjakk
If you don't want to play in those games, fine. But it's not unreasonable for me to say "build a character within these constraints" and expect you to do so. I mean, all games operate within some constraints. What makes "it's a space opera game" different from "don't go over the disad limit"? What if your character concept for the space opera game demands that you be a stone-age hunter gatherer with several hundred points of disads? At what point is "it's part of my character concept" no longer a valid excuse to not stick to character generation restrictions?
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It's a GM power/control roll-playing vs role-playing issue, if you need to count a PC with DX 9, Will and Per 10 as having -40 points in disads because they have IQ 12, then you're having control issues.
How is telling a player that he has to increase his character's Will from 10 up to 12 and forbid him from playing an average Will 10 character to match his concept because of your need for a disad limit anything else other than a power control issue?