07-11-2010, 10:05 PM | #71 | |||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Are quirks officially counted as disadvantages?
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a) antagonistic b) ham-handed and lacking balls And if I insist that I (or trooper6) is neither, then we must be deluded or something. If I enforce a fixed point total is that also a sign of a bad GM-player dynamic? Or just possibly might it be that some of us (but by no means all) don't have a problem with sticking to a structure? It doesn't hurt baby jesus if I write poetry in haiku form, and it's not a sign that my english teacher beat me with a cane pole in high school when I departed from iambic pentameter. And if we all get together to do a haiku-jam, I'm not being a big meanie if I tell the guy who tries to free rhyme that we're not doing that today. Quote:
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07-11-2010, 10:08 PM | #72 |
Join Date: Jul 2010
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Re: Are quirks officially counted as disadvantages?
I must admit that the word "antagonistic" has a negative connotation for me and my immediate reaction was to be defensive.
In an Arena style PVP game I see the GM role as more purely that of referee than in any other style of play. If the word "antagonistic" is intended in a more literary sense then the best role-playing scenarios calls for a very antagonistic GM. |
07-11-2010, 10:14 PM | #73 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Are quirks officially counted as disadvantages?
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How is telling a player that he has to increase his character's Will from 10 up to 12 and forbid him from playing an average Will 10 character to match his concept because of your need for a disad limit anything else other than a power control issue? |
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07-11-2010, 10:22 PM | #74 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Are quirks officially counted as disadvantages?
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PvP arena games though are clearly a subset of roll-playing, more of a wargame with roleplay elements. Sort of like Car Wars or Warhammer where you have a set amount of points or money to build your side. |
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07-11-2010, 10:26 PM | #75 | ||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Are quirks officially counted as disadvantages?
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It's pretty easily a wide variety of other things. |
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07-11-2010, 10:55 PM | #76 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Are quirks officially counted as disadvantages?
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Exactly, so if you're counting it towards a limit, that has nothing to do with roleplaying or characterization, or modeling of any sort, it's strictly about the GM flexing his control by imposing a cookie cutter limit which has nothing to do with balance. That's a bad dynamic unless you're in the mood for some sort of PvP arena rollplaying game, or other antagonistic GM style hack-n-slash or dungeon delving type of game. |
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07-11-2010, 11:03 PM | #77 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Are quirks officially counted as disadvantages?
No way. other wise the only thins that is RAW is GURPS Lite. you defection does not match well anything.
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07-11-2010, 11:29 PM | #78 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Are quirks officially counted as disadvantages?
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To have disad limits in place the GM has to specifically turn on that option and specify what the level and type of disad limit he has chosen for that specific campaign to be. In choosing his own personal limit for a given campaign, some people may blindly default to a printed suggestion that "a good rule of thumb is to hold disads to 50% of starting points", but that suggestion could've just as easily have said "a good rule of thumb is to hold disads to -50 points plus -5 points in Quirks", or "a good rule of thumb is to hold disads to -33% of starting points plus -5 points in Quirks", or "a good rule of thumb is to hold disads to -75 points including -5 points in Quirks", or "a good rule of thumb is to hold disads to -66% of starting points including -5 points in Quirks", or "a good rule of thumb is to hold disads to -150 points plus -5 points in Quirks", etc. A "good rule of thumb" is not something that anyone can call RAW with a serious face in any way shape or form. |
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07-11-2010, 11:47 PM | #79 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Are quirks officially counted as disadvantages?
As everything not in Lite is Optional you can see how you talking nonsense?
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07-11-2010, 11:52 PM | #80 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Are quirks officially counted as disadvantages?
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If you are playing GURPS, and you don't understand what a "general rule of thumb" means, then as a general rule of thumb I suggest you find out. |
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