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#61 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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#62 | |
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Join Date: Sep 2004
Location: Medford, MA
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There is a difference between an attack and a critique. "Anyone who does X is an antagonistic GM" is not a critique. ETA: Also note, I'm not saying, "Ze stop talking," I'm just asking him to communicate his ideas in a less attacky sort of way. It is possible to talk about the positives of having no disad limits with out name calling people who do something different. Last edited by trooper6; 07-11-2010 at 09:36 PM. |
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#63 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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No it's not. If I say "People who like ice cream are pedophiles/nazis/racists/martians/lightbulbs" and you respond "I like ice cream but am not a pedophile/etc, and am offended that you would think I am one because of my desire for frozen milk and sugar," that is not a claim to victimhood. That's a fairly rational response to a ludicrously antagonistic statement.
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#64 | |||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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That'd be awesome only in the level of lameness involved. They aren't recommended, they're listed as an optional rule of thumb for people who need that particular crutch in their GM vs Player dynamic. Quote:
You can hardly make much of a believable or 3-dimensional character that way, nor anything much of interest to play, it's just lame and a clear indication of a GM who is having power issues, either because he can't handle player options or because he needs to keep PCs under his thumb so they don't jump any rails. 20 points in disads means say IQ 12, Per 10, Will 10, congratulations, you've now created a setup where 40 point characters cannot have any Quirks or Disads for roleplaying purposes, lame. |
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#65 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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If you want to take offense at some critique you're free to do so, but no one should deign that oversensitivity as being valid. I like making generalized statements, a generalized statement is not an absolute, it's a generalization, things which are generalizations are indications of what lies beyond in general, not necessarily in specific, taking it in specific is oversensitivity or denial. Quote:
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#66 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Sure, but that requires that the definition of "Y" is "someone who molests X." Claiming that people who use a portion of the rules as written of GURPS are automatically bad GMs is so ludicrous a statement as to be farcical. The problem is you're the one claiming that "someone who molests X" is not the definition of "Y."
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#67 | ||
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Join Date: Aug 2004
Location: Nashville, TN
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Ze mentioned GM review; that's what I was responding to. I don't think I connected the two.
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In case it is still not clear to you: I'm agreeing with Ze's contention that GMs need to be cooperatively involved in the character creation process while disagreeing with his take on disadvantage limits.
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#68 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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(Bad reaction modifier, quirk level. *grin*) Secondly, I never said people who use that lame optional disad suggestion are bad GMs, I said using them is"an indication of a bad GM player dynamic", grammatically the adjective bad in that sentence is a modifying the word dynamic, not the word GM. I went on to describe two of the leading causes of that bad dynamic, antagonistic GMs, which BTW is a style thing and pretty common with many gaming groups, and ham fisting due to being burned by Munchkin players, which again is a style thing and very common in many groups. Nowhere in there did I say an antagonistic GM is a bad GM. However, if I was in your game and came to you with a character concept for a 100 point campaign with a PC which had say ST 9, DX 9, IQ 12, Per 10, Will 10, Sense of Duty (Friends), Duty and Code of Honor (Professional) only to have you turn around and tell me to boost something because you wouldn't allow that many disads in your campaign, then I would say that you have a clear problem with your player GM dynamic and that you have a need to strut, so I'd take it as a get out of Dodge card because I know I wouldn't want to play on the rails you're setting up. |
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#69 |
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Join Date: Jul 2010
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Okay, as the GM in question, let me lay out what was going on and why.
This was for a Play by Post game that mainly focuses on PVP action. I started with the Ultra-Low points because I wanted to slowly add more complexity as the characters earned points in an Arena type setting. All of the players received the same amount of points to create their characters and to allow one player 5 extra points would have seriously tipped the scales in a game that was intended as more Roll-Playing then Role-Playing (and was advertised as such). This was a balance issue not a role-playing issue or antagonistic GM issue. I think the language in the Basic Set is clear and since the 4e have always counted Quirks against the disadvantage limit. |
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#70 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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The antagonistic GM dynamic is also necessary in many Dungeon Fantasy games, again as part of the set-up. |
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