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Old 07-11-2010, 08:56 PM   #20
Brandy
 
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Join Date: Aug 2004
Location: Nashville, TN
Default Re: Are quirks officially counted as disadvantages?

Quote:
Originally Posted by Ze'Manel Cunha View Post
I'll stick to the line that Disad limits are an indication of a bad GM player dynamic.
I think many of us would disagree. The 40 point characters with a 20 point limit is not anything I personally would ever do, though.

I *do* run games with low point totals, though -- as low as 75. My disadvantage guideline is 50 points or half the points allowed for the character, whichever is greater. So, characters in my 75 point game have a suggested limit of 50, and characters in a 150 point game have a suggested limit of 75. I don't think I've ever seen anyone go that high, however.

I do agree with you on some level though. A GM who says "design whatever you want for x points" and doesn't review character sheets is probably not an effective GURPS GM, unless he or she provides a lot of additional guidance or is using a more standardized product like Dungeon Fantasy.

Even so, in situations where the players are designing characters on their own, GMs should still review the sheets, make suggestions, et cetera.

My two cents.
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