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Old 07-11-2010, 07:59 PM   #17
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Are quirks officially counted as disadvantages?

Quote:
Originally Posted by trooper6 View Post
This is rude. I always use disad limits, yet:

1) I have a great GM-player dynamic.
2) I am not antagonistic towards my players
3) Have never had a Munchkin player give me problems with disads
4) I always look at and approve submitted characters.

So, either you are calling me a liar--which is rude...or you are making sweeping generalizations wherein you treat your biases as objective reality. Also rude.
Not objective reality, I'm stating that the #2 item on your list is inconsistent with disad limits.

Now you may choose to not to believe that, but that just goes to the unknown unknows thread, it's not rude for me to point out truth.

I haven't heard any explanation from you why you'd hold hard to an optional disad limit rule at the cost of character creation and player involvement, you simply stated "Restrictions can be aids to creativity in much the same way that Shakespeare created magic while still adhering to the sonnet form." which statement reads as antagonistic and indicative of a power play control dynamic as all get out.

Quote:
Originally Posted by trooper6 View Post
Because he and I were in conversation with each other.
I hadn't realized you were posting as zack_black, sock puppets are bad form you know. ;p
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