Quote:
Originally Posted by Ze'Manel Cunha
Not just the ridiculously low point, but when a GM is imposing Quirks as part of an optional silly disad limit it hints at an antagonistic relationship of GM vs. players.
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Actually, you can spin that the other way just as easily - he's generously permitting you to run your disadvantages up to the limit without taking something actually very disadvantageous for the last 5 points of it. For that matter, it's just as reasonable to say complaining about the disadvantage cap hints at an antagonistic player who is going to be a troublemaker for the whole game. Either of those *could* be true, but deserves the benefit of the doubt at least.
Point values, disadvantage caps, what counts as a disadvantage, UB costs, and what disadvantages (and advantages) I won't allow at all no matter what the point values are, are no more adversaral than deciding on a genre, setting the rules is what the GM is *for*.