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#11 |
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Join Date: May 2008
Location: CA
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Yeah, the second one really isn't 'camouflage' so much as a projector and a wearable screen for that projector. Eliminate the need for the projector and you'll be a lot closer to the thermoptic camo in Deus Ex.
The first one is more interesting, but I'm not sure it'd be scalable up to a human-sized object - or that it would work for something that's moving. |
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| Tags |
| adaptation, campaigns, deus ex, gming, setting |
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