|
|
|
#31 |
|
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Or perhaps Dungeon Fantasy simply has its own rules regarding disad limits, departing from the suggestions made in the Basic Set, as both GM's and Campaign books are allowed to do. After all, DF characters are limited to -50 points in disads, instead of the -125 points they would be allowed under the suggestions the Basic Set. That the -5 points in quirks are allowed in addition to the -50 points in disads is just another point of departure from the normal suggestions laid out in the Basic Set.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-11-2010 at 04:10 AM. |
|
|
|
|
|
#32 |
|
Join Date: Mar 2005
Location: near Houston
|
No, the real issue is the same that existed in 3e -- some GMs taking a *suggested* disadvantage limit and turning it into a *fixed, absolute* disadvantage limit.
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
|
|
|
|
|
#33 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
|
|
|
|
|
|
|
#34 | ||
|
Join Date: Sep 2006
Location: Luxembourg
|
Quote:
Quote:
I don't see why you would read it as limit=50 and +5 outside. English is not my native language, so i may be wrong, however. celjabba |
||
|
|
|
|
|
#35 | |
|
Join Date: May 2008
Location: CA
|
Quote:
|
|
|
|
|
|
|
#36 | ||
|
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Quote:
Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
||
|
|
|
|
|
#37 | |
|
Join Date: May 2008
Location: CA
|
Quote:
Also, DF/Action generally mention when something is different from the Basic Set and the specific exemption of quirks from the general disadvantage limit is something that should have been more clearly different from the general rules/guidelines. |
|
|
|
|
|
|
#38 | |
|
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Quote:
Quirks are good roleplaying props, when a GM argues against that the GM is arguing against roleplaying. I won't get into what I think of people playing ridiculously low point games with disad limits, that wouldn't be constructive... Though I will reference the Ordinary People: Characters [0] to [-50] thread, which shows low point believable characters, without the anti-roleplaying broken disad limit of course. Last edited by Ze'Manel Cunha; 07-11-2010 at 10:43 AM. |
|
|
|
|
|
|
#39 |
|
Join Date: Sep 2008
|
Wow ok why is there still an argument about this?
Krohm said "Quirks = Disadvantages and thus count towards your disadvantage total". That, to me, would be an official ruling on the question and thus make it RAW. Because this is GURPS you, a GM, are free to edit and/or change RAW but essentially the argument has an "official" ruling and thus is now moot.
__________________
kaniktshaq moritlkatsio atsuniartoq: Umingmaktormiut dialect. "Observe the snow. It fornicates." |
|
|
|
|
|
#40 |
|
Join Date: Aug 2007
|
So how much does Race:foo (-20, made up of a -30 and a +10) count towards the disad limit, 20 or 0 (30, I presume, is right out)?
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|