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#1 |
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Join Date: Dec 2004
Location: Australia
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I'm having a bit of a difference of opinion with my GM; I'm bringing a character into a very low-end game (40 points, -20 in disads) and when I asked him if Quirks were allowed, he said yes. But then he said they counted against the disadvantage limit. When I questioned this, he said that in the RAW, they were disadvantages and thus subject to the cap.
Anyone? Please? |
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#2 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
Last edited by jeff_wilson; 07-09-2010 at 06:25 PM. Reason: features, not templates |
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Whose custom? The Basic Set says they should count, and GCA counts them (quirks not racial disadvantages).
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#4 |
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Join Date: Dec 2004
Location: Australia
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Where in the Basic Set does it specifically state that quirks count against any disadvantage cap?
And GCA is a character building program; GCS (which I use) counts Quirks separately. |
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#5 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 |
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Join Date: Nov 2009
Location: Albuquerque
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I've never counted them against the Disadvantage Cap, mostly because I feel that they are trivial RP elements that the Player is taking on, and as such, I don't mind rewarding them with those extra points. They add flavor in a nearly non-mechanical way.
This is probably because that was from 3rd edition, I'd have to bust out the dusty tomes from then, but I don't think they counted then. |
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#7 | |
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Join Date: Sep 2004
Location: Canada
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Page 11, right under Disadvantage limit. Disadvantage Limit A disadvantage is anything with a negative cost, including low attributes, reduced social status, and all the spe- cific disabilities listed in Chapter 3. Note that quirks are in chapter 3, which is labeled disadvantages, and have a negative cost. GCA has the weight of being the official SJG endorsed character building program. GCS does not, so using it as an argument one way or another on the rules is about as "authoritative" as using the forums here.
__________________
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#8 | ||
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Join Date: Dec 2004
Location: Australia
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I'm used to 3rd edition, where Quirks had their own chapter ... |
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#9 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
How so? According to page 11, a disadvantage is a trait with a negative cost, quirks have a negative cost, therefore they are disadvantages. |
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#10 | |
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Join Date: Dec 2004
Location: Australia
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Page 162, under 'Quirks'.
Quote:
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