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#1 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Smart-Metal
This is the latest materials technology; limited availability. A smart-metal hull can be reconfigured for Combat or Travel, Unstreamlined or Streamlined, and it can alter its dDR per Angled Force screens. Design the ship as usual, the dDR is for combat mode; Travel mode allows double the access, storage and living area but halves dDR and is SM+1. When reconfiguring, make a HT check; failure indicates something not where it should be; critical failure indicates a hull breach. Smart Metal can also repair hull breaches by spreading its armour. Use the stats for TL10 nanocomposite but costx5; no-armour is priced as dDR 0.5. LC1. Polymetal Polymetal vessels can be shipped as a homogenous mass and formed as they are needed; space saving, disposable, transport system. They can change shape once; the next change causes destabilization and meltdown. Use the stats for TL10 nanocomposite but costx3; no-armour is priced as dDR 0.5. LC1.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#2 | |
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Join Date: May 2008
Location: CA
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Quote:
Of course, if you use superscience the mass required by heat radiators and power (and life support machinery itself, of course) can be drastically reduced, and those figures may not have been valid for all tech levels, or valid at all if the assumptions were incorrect. Also, your 'Suspended Animation Tubes' are the same as Spaceships 1's Hibernation Chamber except 1/4 as large. |
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#3 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Brett (if he was the mastermind) was working on figures solely for Food supply rather than the whole thing. Air and water per cabin block, food separate.
SAT's - yes, more to do with UT weights and available space than anything else. I figure you can fit more in than Spaceships allows for. House-rule.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#4 |
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Join Date: May 2008
Location: CA
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Well, don't forget that about half the mass of a habitat (or more!) is probably auxiliary power and heat radiators. Those things can be heavy! That's a pretty decent reason why each hibernation chamber masses 1.25 tons rather than just 750 pounds as per Ultra Tech, and they probably require more power (and thus create more heat) than the equivalent mass in cabins.
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#5 |
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Join Date: Aug 2004
Location: Wellington, NZ
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I allow weapons to be placed in multi-weapon turrets, which allow one gunner to fire them all together if the weapons are identical in the same way that a fixed mount does (no +2 bonus, though). If a turret has a selection of weapons, only one type can be fired per turn, but the gunner can swap between them each turn.
I also allow weapons of the 'wrong' size to be installed in a system, by taking advantage of the 1-3-10 scaling. Thus you can fit a 'medium' weapon in a 'small' weapon system at the cost of 3-4 small weapons. These house rules allow more flexibility in arming small ships and custom alterations by PCs, etc.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#6 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#7 |
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Join Date: Aug 2007
Location: Vermont, USA
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Is this an armor system that can affect the size of other systems? Or is this a design option for cargo hold/habitat systems?
Also, shouldn't no armor be priced as dDR 0.2 for streamlined and dDR 0.3 for unstreamlined (SS, p. 10)? Again, is this an armor system or a design option for other systems? I'm not sure I understand the advantages of this, since Spaceships is all based on mass, not size. A hangar bay can transport a regular 30-ton ship just as easily as a 30-ton homogenous mass. |
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#8 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| Tags |
| house rule, spaceships |
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