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#1 |
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Join Date: Aug 2007
Location: Vermont, USA
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This thread which discussed various aspects of Iain Bank's Culture novels, and various stories by Greg Egan, inspired me to create a new spaceship system. Figured I'd start a new thread.
ENHANCED COMPUTER NETWORK (TL7) [ANY] Most spacecraft have only a basic computer network (see Control Room), but some are more advanced. This is a computer core or a distributed network which provides greater processing power. Multiple systems can be combined for even greater power – combining ten systems increases effective Complexity by +1. Computer networks are hardened vs. electromagnetic pulse and radiation. An AI or human mind emulation has a program Complexity equal to (IQ/2)+3, and requires a computer with a Complexity equal to or greater than its program Complexity (for example, an AI with IQ 10 is a C8 program which requires a C8 computer to run). A typical human mind requires 100 TB of storage – minds with massive databanks of information, or centuries of memories, may require more data storage. Large advanced computer networks might run vast virtual realities containing billions of minds (some of whom might occasionally deign to run the ship). Enhanced Computer Network Table Code:
SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Complexity 9 9 10 10 11 11 12 12 13 13 14 14 Programs 2 6 2 6 2 6 2 6 2 6 2 6 Storage 10K 30K 100K 300K 1M 3M 10M 30M 100M 300M 1B 3B Workspaces 0 0 0 0 0 0 1 3 10 30 100 300 Cost ($) 200K 600K 2M 6M 20M 60M 200M 600M 2B 6B 20B 60B Programs is the number of programs of the computer's complexity that can run at the same time. Multiply by 10 for Complexity-1 programs, by 100 for Complexity-2 programs, etc. Storage is the computer network’s data-storage capacity (p. B472). Units are MB at TL7, GB at TL8, TB at TL9, PB at TL10, EB at TL11, and ZB at TL12. Options Enhanced Computer Networks may have one or more of the following options. Fast, Genius and Slow cannot be combined. Compact Quantum (TL9): Uses quantum processing. Complexity +5 for decryption and other programs with large search spaces, Cost ×20. Fast (TL8): Uses advanced processors. Complexity +1, Cost ×20. Genius (TL9): Uses cutting-edge processors. Complexity +2, Cost ×500. High-Capacity (TL7): Can run more programs. Programs ×1.5, Cost ×1.5. Slow (TL9): Uses inexpensive or older technology. Complexity -1, Storage ×1/10, Cost ×1/20. |
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#2 |
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Join Date: Aug 2007
Location: Vermont, USA
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Design Notes
System statistics for SM+4 to SM+9 systems are derived from computers listed in GURPS Ultra-Tech (p. 22). For example, an Enhanced Computer Network system for an SM+4 ship is a Hardened Mainframe ($200K, 800 pounds) – the remaining 20% of the system’s weight is used to brace the computer components against acceleration. Similarly, an SM+5 system is three Hardened Mainframes, an SM+6 system is a Hardened Macroframe ($2M, 4 tons), an SM+7 system is three Hardened Macroframes, an SM+8 system is a Hardened Megacomputer ($20M, 40 tons), and an SM+9 system is three Hardened Megacomputers. Systems greater than SM+9 simply extend this progression of capabilities. The Compact Quantum option combines the Compact and Quantum computer options (p. UT23) to avoid changing the system’s weight. The +5 for decryption is described on p. UT47. I decided not to include the FTL computer option because there were some potential Legality Class issues for SM+8 or larger ships that would have been awkward to explain. Unless you’re dealing with a small/lower-tech system, you can usually just assume you have plenty of data storage. I considered dropping the stat completely since it's not considered for a Control Room's computer network, but decided to leave it in (mostly for TL7 SM+4 mecha builds). A TL12 Enhanced Computer Network (Genius) for an SM+15 ship costs $30T, is Complexity 18, can run six C18 programs (such as an IQ 30 AI) or 60 billion C8 programs (such as an IQ 10 human mind emulation), and has 3 billion billion TB of data storage. For more information on computers, see pp. B472, HT19-22, UT21-26. Last edited by munin; 07-09-2010 at 12:48 PM. |
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#3 |
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Join Date: Oct 2005
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I'm not sure extrapolating Complexity out like that is appropriate. Program capacity, sure, but (eg) the upper limits on AI intelligence at a given TL may not be easily amenable by simply adding more hardware.
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#4 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
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#5 | |
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Join Date: Aug 2007
Location: Vermont, USA
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Quote:
But assuming an upper limit on complexity at the megacomputer scale sets an upper limit on AI IQ in the mid-20s. I prefer the option to build planet-minds (IQ 60ish), etc. Except possibly for the extrapolation issue discussed above, I think it's all pretty RAW if that's what you mean (I don't think there are any passages quoted verbatim from Ultra-Tech, though the modifiers listed under Complexity are verbatim from Spaceships and the first line of the description was adapted from the Comm/Sensor Array system). |
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#6 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
For instance, Ghost mind emulations are not (or should not be) IQ limited by the hardware; people of all different IQs use about the same number of neurons with the same number of connections, and even animals' neurophysiology isn't that different for comparable brain and body masses. What innate factors really limit smartness are anyone's guess. Shadows are an interesting case because current neural network science suggests that they are universal approximators and given sufficient inputs, outputs, and cases to learn from, can be trained to mimic any behavior in a finite time. Of course, a billion years is a finite time, too. Breaking things down into millions of scanable parts helps, but you can easily get a emergent, trained data set considerably larger than the rules that originally generated the behavior to be modeled. However, the computer can train itself based on the input and output data when the actual rules are not available, and can do it for free 24/7 instead of insisting on a coffee break every other day like a human programmer. |
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#7 |
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Join Date: Oct 2007
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And it's awesome.
By the way, a compilation of new starships systems would be useful- personally I'm thinking about making the flying car from the Back to the Future [1], and I'm having to- literally- reinvent the wheel! [1] Since if it had people in spacesuits in the seats, it would be a great starship lander. |
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#8 |
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Join Date: Sep 2009
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Awesome. I was just thinking about this yesterday as well after reading the same thread you mentioned. I was wondering how many complexity levels more than a control system a dedicated computer system should be, but I like your solution of taking the stats from ultratech. The numbers even come out the same as I was considering, but with a great justification!
Some of the larger systems do seem a little extreme in terms of how high the complexity goes, but I suppose one could always put an arbitrary cap on complexity if they they think it will break their game, and just say that at a certain point only capacity is increased. So yeah, love your work. |
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#9 | |
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Join Date: Oct 2005
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Quote:
The alternative is that huge computers run their IQ 20+ AI programs hundreds or millions of times faster than a human mind. This gives an advantage in itself, and allows allows the mind to potentially reach very high skill levels and even IQ by improvement through study, over a short (to a human) timescale. |
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#10 |
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Join Date: Aug 2007
Location: Vermont, USA
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Hmm. You know, I was under the belief that a Complexity N program running on a Complexity N+1 computer was automatically running 10 times faster than it would on a Complexity N computer, but now I can't find a statement to that effect. Was that just in my head?
Free Equipment (GURPS Spaceships, p. 10). All winged spacecraft get retractable wheels for free. You can probably get them for free if you're contragravity or something else similar too. Last edited by munin; 07-09-2010 at 10:26 AM. |
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