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Old 07-09-2010, 09:37 AM   #11
Kazander
 
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
Default Re: [Perks] No critical failure?

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Originally Posted by aesir23 View Post
To pick a nit, you mean Ridiculous Luck, not Extraordinary.
Ummmm....oops?
(I'll edit the original)
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Old 07-09-2010, 02:07 PM   #12
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: [Perks] No critical failure?

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Originally Posted by Kazander View Post
Ridiculous Luck (Critical Failures only -10%; Effective Skill must be 16 or greater -10%; Own skill rolls only -20%) [36]
Critical Failures only could be -20% perhaps... it's significantly less useful than full Luck.

Quote:
If you're playing with multiple people, you're quite unlikely to ever roll more than one critical failure in 10 minutes.
You're definitely right!

Even 30pts Luck (granting 1 reroll per half-hour) will save you from most critical failures.
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Old 07-09-2010, 11:27 PM   #13
malloyd
 
Join Date: Jun 2006
Default Re: [Perks] No critical failure?

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Originally Posted by Kazander View Post
Note that by the RAW, this perk is specifically not allowed to be used for combat rolls.

I think it's worth more than a mere Perk for this....Critical Misses can change the course of a battle if you drop your weapon or somesuch.
Although note that if you don't roll, you can't get a critical *success* either, and with a combat skill at 18+ those are likely to be common enough to be pretty valuable. Paying a point for the ability to give them up to avoid any risk of critical failure isn't going to be very abusive.
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Old 07-10-2010, 09:04 PM   #14
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: [Perks] No critical failure?

I'd be pretty comfortable with a Perk that means if you roll a Critical Failure you roll again and it's only a Critical Failure if you roll a failure on the second roll; if you succeed, it's a regular failure. (much like the old method of checking for malfunctions with things that had very high reliability).
This Perk should be per-Skill, I think.
The difference between a failure and a Critical Failure is significant, but not so great that I'm that worried. For someone with an Effective Skill of 16 or more, it's only going to come up 0.5% of the time, so whatever.
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Old 07-12-2010, 08:23 AM   #15
Daigoro
 
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Join Date: Dec 2006
Location: Meifumado
Default Re: [Perks] No critical failure?

High-skill fighters won't see so many crit fails on their own rolls, but their high-skill opponents' crit successes on defense rolls can be annoying.

I had a skill 28-something swordsman falling about like Buster Keaton because the GM kept rolling crits on enemy Dodges and Parries. A Perk to avoid that nonsense would be nice.
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