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#11 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Note that if you apply No nuisance roll to combat, it wouldn't just avoid critical misses, it would also negate any chance of failure when effective skill is 16+ (on the other hand, critical successes are far more likely than critical misses at those skill levels).
To answer the OP question, one could conceive a "No critical miss" Perk for combat, that allows you to attempt a skill roll at -10 to avoid the consequences of critical failures after you roll one - turning it into an ordinary failure. Specialized by skill. I like this option because it doesn't make critical misses in combat impossible, only less and less likely the more expert you are. If you feel it's still too powerful, you can worsen the penalty to -15 or whatever number you find balanced. Quote:
http://forums.sjgames.com/showthread...533#post813533 It discusses Immunity to ALL critical failures, though.
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Last edited by Lupo; 07-08-2010 at 05:06 PM. Reason: merging 2 consecutive posts in 1 |
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| no critical failure, no nuisance rolls, perks |
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