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#7 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
1. Munchkin is hilarious if you've ever done any roleplaying, and it's pretty darn funny even if you haven't. The humor is integral to the game, which means that playability never gets sacrificed for the joke -- because it doesn't have to. 2. Munchkin has "just the right" amount of complexity, in my opinion, and in the opinion of many, many other gamers. It has enough randomness to make it fun for casual players, but there are plenty tactical decision at every step of the game, to ensure that your success or failure is essentially in your hands. 3. Munchkin is a very social game. It has tons of cards designed to be used on other players. It encourages alliances, if only temporary ones -- in part because you often have to ask for another player's help to beat a monster. The rules for trading and charity emphasize this even more. Munchkin is all about table interaction, which is one of the reasons people have so much fun playing it. 4. Munchkin's rules are nice and portable. Once you've learned one "flavor," you can pick up any other flavor and start playing after only 30 seconds of reading the rules (to find the one or two new things, specific to this game). And there's a Munchkin for just about anything you're into. Fantasy? Sci-fi? Kung fu ninjas? Pirates? Spies? It's all there. Hope this helps! (And BTW, Carcasonne is an excellent game as well -- I highly recommend it. And if you haven't also gotten into Settlers of Catan, it's a must-buy as well. But I'm sure you already heard that on the Geek.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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| Tags |
| hate, munchkin |
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