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Old 07-03-2010, 09:37 PM   #8
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships] Getting started on a Java-based ship builder

Quote:
At some point I'm still going to have to analyze each entry in the entire series with a microscope so I'll find the non-standard progressions and flag them for special consideration. There's probably still a progression to them that can be used so I'll figure that out when I get to it. If the standard progressions work for all but a handful of systems I'll focus on that first.
I already figured the progressions for each of the different systems in Spaceships 1 in this thread. As I mentioned, there are some specific system/SM combinations that don't fit their normal progressions, so those ones will need to be hard coded in.
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