Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-03-2010, 06:51 PM   #2
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: [Spaceships] Getting started on a Java-based ship builder

Quote:
Originally Posted by ciaran_skye View Post
I'm thinking rather than the XML-based import I discussed earlier I'll use tab-delineated plain text and instead of recreating the tables in Spaceships I will recreate its mathematical underpinnings (namely the 1-3-10 and 2-3-5-7-10-15 based cycles) and generate the data from that information. Doing that would allow ships of arbitrary size.
While that works with most systems, keep in mind that a few ship systems step outside of those two standard size ratios. The lowest end of armor dDR, a few of the SM4 systems introduced in a later supplement, and the number of Areas in Open Spaces immediately come to mind. If you can use the standard size cycles for most information, but allow for specific SM's to be set "arbitrarily" that would help alleviate some problems you'll encounter later on.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
 

Tags
design, java, software, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.