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Old 07-03-2010, 02:02 PM   #27
LemmingLord
 
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Join Date: Jul 2005
Default Re: Narrativism in GURPS

Quote:
Originally Posted by whswhs View Post
If they only get to be surprised when they've asked to be surprised, I think that might lessen the impact.

Basically, I have no problem with turning over a share of the setting to the players; one of my best campaigns worked like that, with each player creating an entire household of noble aristocratic mages. But I feel that control of sequence, timing, and suspense is my job as GM. And having some control of content, and some power to hide content from the players, is a tool for achieving that control.
That sounds pretty cool.

On the other hand, besides what the players say they want, everything else is still up to the gamemaster...
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