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Old 07-03-2010, 01:50 PM   #26
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Narrativism in GURPS

Quote:
Originally Posted by LemmingLord View Post
I see your point. On the other hand, consider that if players want to be surprised, they can say "I want to be surprised," or "I want to discover a clue to a great conspiracy."
If they only get to be surprised when they've asked to be surprised, I think that might lessen the impact.

Basically, I have no problem with turning over a share of the setting to the players; one of my best campaigns worked like that, with each player creating an entire household of noble aristocratic mages. But I feel that control of sequence, timing, and suspense is my job as GM. And having some control of content, and some power to hide content from the players, is a tool for achieving that control.

Bill Stoddard
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