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Old 07-01-2010, 11:56 PM   #3
zylosan
 
Join Date: Jan 2010
Default Re: Narrativism in GURPS

I would personally have to say that GURPS is a very poor fit for such narrative rule elements. One of the basic principles of the GURPS ruleset is that everyone should be treated equally in a given situation. Often the easiest and fairest way to do this is with a formula. (Paraphrase from one of the books, cant remember which one.) Also this kind of thing works best in games in which the GM has not put a hugh amount of work into defining and detailing the game world.

On the implementation side of it, it would not take much to decide that margine of success would give a range of "creative license" for a skill check.

GURPS trys to give a reasonable simulation of the effocts and outcomes of an action. If you wanted to use the combat type of rule listed about you would pretty much have to scrap most of the advanced combat rules and the effects of injury. I dont really see its as being much of a positive trade off.
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