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#1 |
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Join Date: May 2010
Location: WPB, Florida
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Greetings all! My name is Keith and I am a Munchkin Bites and Pants Macabre owner.
I don't like this card. I has yet to help me. "The Old World Is Gone" (Abbreviated from here on as TOWIG) reads <copyrighted text removed> What I'd like to know is: where do the powers go when they're taken? Into play? Into ones hand? If it's into play, then this could screw the person who drew the TOWIG card because the power the TOWIG player chose could be taken by the person to the TOWIG player's right. Thoughts? Last edited by MunchkinMan; 09-01-2010 at 08:53 PM. |
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#2 |
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Join Date: Mar 2010
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I believe that whenever a card mentions "taking" a card, it goes directly to the hand. It MIGHT be played right after that, if it is legal to do so, but the "TOWIG" card might override this temporarily so that everyone else may get their turn of "TOWIG"'s effect.
Either way, it'd be smarter to just keep that power in your hand until the end of "TOWIG"'s effect, and THEN play it, if it is legal to do so at that time.
__________________
If anyone notices that I am wrong, then by all means, correct me. |
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#3 |
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Join Date: May 2010
Location: WPB, Florida
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I agree whole heartedly that it should go to ones hand because one might not take a power they can use. If it was required to be played as soon as chosen, then it wouldn't work/make sense.
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#4 |
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Join Date: Mar 2010
Location: inside of your aqueous humour
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What if someone has no powers when this card is played? Is the first part simply ignored (player takes one Power from those the person to his left has in play)? I simply pose this question due to an argument.
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#5 | |
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Join Date: Aug 2004
Location: Macungie, PA
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Quote:
As for where the Power you take goes: It goes to your hand, but since you just received it, you have the option of playing it (if you can). One good reason to do this is in order to entice the player about to take one of your Powers to take the one you would most like him to take (i.e., the newly played one). |
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#6 |
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Join Date: Dec 2009
Location: Indiana
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Erik - let me see if I understand this correctly.
A four player game is in effect. Player A has a power when TOWIG goes off. Player B on the left takes this power and puts it in play. Player C then take the same power and puts it in play. Player D then takes the same power and puts it in play. Player A then takes the same power and puts it in play. I know my logic must be wrong here, but I do not know how. It seems to work. But if it does, when TOWIG goes off, if the player to your left does not have a power just wait until they take one from the player to their left. Then they have one you can take. I would have thought the only powers you could take from the player to your left was a power they possessed when TOWIG was played. Where am I going wrong?
__________________
Please check out my Munchkin trade requests here and my Munchkin CCG trade requests here. Indiana MIB available for demos and tournaments. Please check out my Facebook page to see what I am up to. |
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#7 |
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Join Date: Aug 2004
Location: Macungie, PA
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TOWIG says that, starting with the player who drew the card and going clockwise, each player is to take an in-play Power and then do other things. Nowhere does it say that the Power in question had to be in-play when the TOWIG "struck," nor do I see that this intentionally breaks or holds up the ability to play Powers as soon as you get them.
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#8 |
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Join Date: Dec 2009
Location: Indiana
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Okay, I see what I was doing incorrectly. I was playing it as everyone goes at once looking to the left, not taking turns. That explains my error and makes me understand the card better. Thanks for the help.
__________________
Please check out my Munchkin trade requests here and my Munchkin CCG trade requests here. Indiana MIB available for demos and tournaments. Please check out my Facebook page to see what I am up to. |
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#9 |
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Join Date: Mar 2010
Location: inside of your aqueous humour
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What was the alternative? That the card doesn't go off at all? That's not what the card says, and I can't see any way to argue about the intent: Each player takes a Power from the player to his left in the order described. If the player to your left has no Powers in play, that's too bad.
Well the reason the argument started at all was that: the person that "played" the card saw the player to left had no powers and generalized that like a curse that made you lose headgear and you didn't have any at the time it would have no effect so ignore the card. A similar argument happened with Duck of Many Things, strangely it was the same game but I digress. |
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| Tags |
| bites, macabre, munchkin bites, powers, the old world is gone, towig |
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