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Old 06-27-2010, 07:25 PM   #18
Archangel Beth
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Default Re: Newbie question

Quote:
Originally Posted by Fred Brackin View Post
Setting DX super high is probably not the way such a monster would be built in Gurps.
You might give him a 16 which means that 98% of his attacks hit (more if he has an effective Brawling Skill)
It'd probably be more reasonable to give a sapient, possible-PC-type-creature a high Brawling skill, instead of a startlingly high DX. Depends on how many DX skills you expect him to need, really, and at what levels.

In 3rd edition, there was this rule about points in skills not being more than twice someone's age. In 4e, points in skills kind of represent either "how natively good someone is" or they can represent how long someone's trained, depending on backstory. The chess prodigy five year old may have dumped 20-odd points into Chess skill, rather than being more than IQ 9. The grizzled veteran swordmaster has high skill because he worked at it for years. (Or the grizzled veteran swordmaster may have a high DX, because of all that training... Or the chess prodigy may just be a general genius of a 5-year-old, with IQ 16 and a fixation on Chess so you don't realize that she's just doing everything else by default!)
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