Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-26-2010, 05:12 AM   #34
MagiMaster
 
Join Date: Jan 2007
Location: Your imagination
Default Re: GURPS: Ecosystems and Evolution

If it's in equilibrium, then the heat generated and the heat radiated should be the same (though conduction is more efficient than radiation, which is what most hat engines would use). The Stefan-Boltzmann law gives heat radiated, and that's what I've got above. It still seems like I'm doing something wrong, but I can't figure out what.
MagiMaster is offline   Reply With Quote
 

Tags
aliens, ecology, ecosystems, evolution, space


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.