Quote:
Originally Posted by Jürgen Hubert
On the non-GURPS front I recommend:
The Kerberos Club - an utterly fantastic and weird setting for super-powered individuals in the Victorian Age.
The Day After Ragnarok - a setting by Kenneth Hite. If that isn't enough to sell you, even though it should, it assumes an alternate ending to WWII - the Nazis manage to summon the Midgard Serpent, the Americans manage to kill it with a nuclear weapon, but the resulting disasters leave only the Soviet Union relatively untouched, with the British and the Japanese Empires struggling to get by, the USA reduced to its westernmost dominions, and much of the rest of the world reverting to savagery ala Conan. Complete with lots of giant snakes and snake cults.
The former is for Wild Talents and the latter for Savage Worlds, but both should be easy to convert.
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And of course, Urbis, kick-ass Psuedo-Victorian D&D.