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Old 06-25-2010, 02:27 PM   #7
lexington
 
Join Date: Jan 2010
Default Re: Newbie question

Quote:
Originally Posted by trashsmasher View Post
- So, if I'm reading all of you correctly, a 20 IS a possible ST score for a "real" human?
Exactly where the boundaries are for realistic people is always a matter of some debate. It's probably allowable unless you're looking for really strict realism.

Quote:
Originally Posted by trashsmasher View Post
- Considering 24 is double the ST of 17, where would you guys benchmark some example supernatural characters/monsters? For example, could Hulk and Superman even be rated? I saw one thread where Superman's ST was like 10000.
Superman and The Hulk can't reasonably be stated using just GURPS Lite or Basic Set. Powers and Supers have rules for really extreme ST using Super Effort (Supers even estimates ST for people who can smash planets).

Quote:
Originally Posted by trashsmasher View Post
LOL. I guess I just am having a hard time setting some standards (above the 20) for superhuman players/monsters. I mean like, what would a reasonable DX for someone like a Weretiger be? (Assuming Weretigers ARE indeed very nimble in your world) Or maybe the strength of Bane (on Venom), ect. How about a giant? Just some standards or range examples would be VERY helpful. If I had some examples (approved by some seasoned GURPS players), I could figure out the rest. :) I just don't want to set my examples to high or low, ya know?
You're probably looking at 15, the point at which people would probably comment on it the first time they see it used ("Woah, that guy is really nimble!"). Rough rules for a the ST of a giant appear in Basic Set under the Growth advantage, Fantasy has more detail and the fan made Gulliver (bottom of that page) rules are nice as well.

Quote:
Originally Posted by trashsmasher View Post
- And just to be clear.....if I'm understanding you all correctly........in my Dracula example (assuming Dracula is super tough), YES he would get hit if the attacker rolled a 3, but his DR could possibly make their attack irrelevant?
Precisely, an especially lucky critical might even give enough extra punch to go right through.

Last edited by lexington; 06-25-2010 at 02:31 PM.
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clarification, combat, newbie, newbies, supers


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