Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-24-2010, 12:29 PM   #22
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Area Effect and Wall height

Quote:
Originally Posted by Bruno
I'm sorry to harp on this point, but why are you doing square root calculations? You don't need to know the volume if you know the radius and height.

You determine if the possible subject is within Radius hexes of the origin, and within Height hexes of the origin (assuming you're measuring orign from the bottom or top of the cylinder). No square roots involved at all.



And now I'm REALLY lost - how does changing the height make the radius somehow different from the standard AE enhancement?
Quote:
Originally Posted by Refplace
Well if your assuming that a higher ceiling means smaller radius because you must retain the same volume I can see that.
But I prefer the enhancement upping the height option for simplicity
Refplace has it. I am assuming that the volume is fixed for a given level of AE, so that to increase the height by a factor of X, you need to reduce the radius by a factor of |sqrtX|.

Obviously, I will not be getting any articles approved for publishing anytime soon... I learned at the same school as Calvin :/

"I realized that the purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity."
Not another shrubbery is offline   Reply With Quote
 

Tags
enhancement, gurps, wall


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.