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#41 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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But that's an intentional effect of the system. To get around it, you pretty much have to either take Drain IQ (the Psychic Vampirism ability) or let psis buy Cosmic (No rule of 16)* on their abilities. While the latter seems tricky at first, it's really simple if you treat it as an "add-on advantage" for any ability, that just happens to cost half the cost of the base advantage(s). E.g., buying Cosmic (Telesend) would cost 15 points and buying Cosmic (TK Grab) would cost (2.5 * level) points. * From GURPS Psionic Campaigns.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#42 | |
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Join Date: Nov 2009
Location: GMT-5
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I was asking, "How would you model a psi overcoming high Will with effort?" (Sorry for the ambiguity.) Example: Let's say a PC telepath has a skill of 10 and he's facing someone with Will 15. IIRC, he has something like a 10% chance of success. But if the player who's PC it was said he was willing to burn as many FP as he could because the fate of the mission depended on this mind read, I'd want to give him a better chance. What do you think would be a fair way to give him this better chance? Last edited by Edges; 06-22-2010 at 12:46 AM. |
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#43 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#44 | |
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Join Date: Nov 2009
Location: GMT-5
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Requiring a skill of 17+ is a pretty limiting factor. It doesn't apply to my example, for instance, and it will likely not apply to most (if not all) of the conditions that will come up in the campaign. If only master psis can use extra effort to help overcome Will, it's not nearly as useful and it's not going to satisfy my players. |
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#45 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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I'd never allow it in my game, because (as I've said), I think that that goes against what I see as the feel of psi. If my player asked me the question you just asked, my answer would be, "Buy more skill." :)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#46 | |
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Join Date: Nov 2009
Location: GMT-5
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Thanks for all the input. : ) |
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#47 | |
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Join Date: Dec 2007
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#48 | |
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Join Date: Aug 2004
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#49 |
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Join Date: Nov 2009
Location: GMT-5
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