Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-22-2010, 12:28 PM   #17
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Area Effect and Wall height

Quote:
Originally Posted by Bruno
Where I was going, and I fault myself here for subjecting everyone to a little slice of stream-of-consciousness, is that in a game where it hardly ever matters, I wouldn't make the guy who reduces the cylinder radius to increase the height pay based on the combination of factors - I'd charge him based on the reduced radius and ignore the height. Possibly charge a perk for the "occasionally can make this useful" factor.
I think that many games make the volume of an AE more consequential than its simple area, the idea generally being that the effect needs to extend upward enough to have the potential for Large Area Injury (for attacks) or provide overhead cover (for defenses). If a player wants to manipulate the area affected by an ability (during character creation) in a way that leaves the volume constant, I would assume that they either are building to concept or have a clever use in mind that probably will not get exploited often.
Quote:
Otherwise, in games where there are flying PCs and NPCs engaged in 3-dimensional tactical maneuvering (superhero games, games featuring a lot of aquatic species and under-water combat, and some kinds of fantasy games) are the kinds of games where I think someone has to pay somehow for that extra dimension. Keeping the volume constant certainly works, but I think most people would be happier to be charged by R and H rather than by V and have to back-calculate. You also get shapes easier to fit into game-friendly units - circles and hexagons are a little annoying to math out.
I would just keep it simple and allow the height to be quadrupled while halving the radius.
Not another shrubbery is offline   Reply With Quote
 

Tags
enhancement, gurps, wall


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.