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Old 06-19-2010, 04:47 PM   #7
Agent
 
Join Date: Nov 2009
Default Re: Area Effect and Wall height

Unfortunately, the Explosion modifier doesn't seem to indicate a further consideration of height either, nor do the rules on page 414 seem to specifically reference it. It would appear 'explosions' would follow the same default considerations as Area Effect unless I'm missing something therein or in another book.

As to Area Effect being inappropriate for 'explosions' I guess it depends on your definition. I was just using the term generically. As an example, in Powers under Heat/Fire sample abilities (pg 139), you have Fireball that indeed has Explosion, but Inferno several examples later is Area Effect based. And these are designed to be used in multiple levels.

Conceptually, you could say supernatural effects with Area Effect just work that way, but I'm curious if this is intentional and whether larger height is indeed static and might require a further modifier, or is legitimately assumed but not covered specifically.
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