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#21 |
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Join Date: Nov 2009
Location: GMT-5
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So any ideas on how to extend Brute Force Attacks to Will?
That's a good point, Ghostdancer, about the Cosmic Enhancement. There's no reason it can't be a -5 technique for any resistible Psionic ability. But what if your skill isn't that high in the first place? If the PC has skill 11, I want him to still have a chance with the Will 14 guy but it should cost him. Maybe something like -1 Will per 2FP for one attack only? So let's say the PC knows the target has a high Will because he's failed with him before even though he got a good roll. So he uses 8FP to lower the target's Will by 4. Now it's 11 vs 10. It's not a sure thing, he really only gets one shot (it's not like he has another 8FP lying around), and it's still subject to the drawbacks of Brute Force but it could make the difference. It seems like just the sort of thing that happens in fiction. I don't know. Am I making sense here? |
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#22 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I questioned the rule of 16's use myself but after having a PC group consisting of a 50-pt orphan, a 10,000-pt Goddess, and a 250-pt Sword-master...well I am a believer. If you want to reduce restrictiveness of the rule of 16, buy the Rule of 17 perk to whatever level you think will make you a happeh campa. If not, buy Cosmic, Ignores rule of 16; remember you could also slap it onto the Power Modifier itself so all of your supernatural abilities ignore the Rule of 16. If none of these work for you, maybe a Unusual Background specific for a source should do it. Valued at around 50 or more points depending on the setting. So Unusual Background (Ignores the Rule of 16 for Psi powers) [50] could get what your looking for. I rather like that too, so for 2 FP and -5 to skill ignore the rule of 16 for that one attack. But it might get overpowering if you also aren't using Uber Techniques (which I am fond of). Ghostdancer
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#23 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I also wanted to comment on Kromm's post, 'specially on the lower part he has a real point here:
To get a attack based on the lower of the Targets ST, DX, IQ, HT, Will, or Per is only +120%. That is *insanely* useful, from the hulking ST low Will warrior to the feeble bodied high IQ wizard. Just sayin' Ghostdancer
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#24 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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So in games where the potential for instant hamburger exists, in both cases the important part is to make clear what precisely can lead to instant hamburger, and what defenses they should be able to muster against such situations, be that avoidance, stealth, direct confrontation, negation, whatever. It doesn't mean that the status quo should be that one particular type of attack is incapable of leading to instant hamburger, at least in my opinion. I'd rather have it as a campaign toggle, an optional rule. I mean, if someone, NPC or PC, has Terror-30, they should be able to scare the bezesus out of ordinary mortals, IMO. The defense against that should not be a Navy SEAL level Will score. The defense against that is to not get in range, or be a superhuman. And if you think that anyone has a small chance of shrugging of supernatural effects if they get lucky, just cap supernatural abilities to like 20 or so. We do that for all kinds of genres and abilities already. Last edited by Crakkerjakk; 06-18-2010 at 10:22 PM. |
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#25 |
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Join Date: Nov 2009
Location: GMT-5
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Crakkerjakk, you're starting to sell me on the idea. But doesn't the existence of Cosmic, Ignores Rule of 16 +50% solve the issue? This way someone can have the unstoppable Terror-30. It's just a bit more expensive.
But really, this talk about the Rule of 16 is just a tangent. I'm looking for a technique to psionically blast through natural mental defenses that can be attempted at any level. The Rule of 16 only came up because David Johnston2 suggested trading fatigue for skill (for which there isn't a rule anyway). I see what you're saying Ghostdancer. You've had some experiences that call for Will being sacred. Why do you see such a big difference between Mind Shield and Will? They are only off in cost by one point per level. One applies to a few skills and can be rolled on for extra effort and the other often has a power modifier associated with it and can alert you of mental attack. But they're really quite similar. What is the justification of making one invincible to Brute Force and the other not? |
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#26 |
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Join Date: Dec 2007
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#27 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Quote:
Ghostdancer
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#28 |
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Join Date: Nov 2009
Location: GMT-5
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Great.
Thanks. |
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#29 | ||
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Yeah, sorry about that. Kind of hijacked your thread a bit. Quote:
You know, Terror is also a Mind Control area spell resisted by Will. M134. Regardless of which Terror I was talking about, it doesn't obviate my point. Unified mechanics should be default unless there's a clear and pressing need for it to be otherwise. I don't think that's the case with the rule of 16. |
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#30 | ||
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Join Date: Nov 2009
Location: GMT-5
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Quote:
No worries. Quote:
Now I wonder why the Rev didn't include the P161 option in Psionic Powers to begin with... |
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