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#1 |
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Join Date: Dec 2007
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Then I'd say that the best approach would not be to lower Will, but to increase skill in return for extra energy expenditure.
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#2 | |
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Join Date: Nov 2009
Location: GMT-5
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Quote:
The two obstacles to this (which I welcome advice on overcoming) are: 1. The Rule of 16 limits the benefit of high skill (especially vs a high Will) 2. There are no EE-for-skill rules for Psionics (that I know of). |
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#3 |
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Join Date: Dec 2007
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No, it's the other way around if I understand that rule right. Higher skill above 16 still works to neutralize defender resistance which is also above 16.
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#4 | |
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Join Date: Nov 2009
Location: GMT-5
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Quote:
EDIT: Higher skill lets you roll even odds against higher Will, sure. But who wants even odds? That's where the FP comes in. Last edited by Edges; 06-18-2010 at 04:48 PM. |
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#5 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Ghostdancer
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#6 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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I still don't see the reason for the rule of 16. Why can't an incredibly bad-ass supernatural threat simply crush weak-willed opposition like a t-rex would crush a squirrel?
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#7 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Seriously though, Cosmic, no rule of 16, is a +50% modifier found in GURPS Psionic Campaigns, your BAST just needs to slap that onto his power and he's good to roll. Ghostdancer
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#8 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Quote:
Since it's usually easier to push an attack higher with fewer points than a defense, GURPS gives mental defense a shot in the arm by effectively saying that someone who has specialized in defense will never have less than a 50-50 chance of resisting an effect. |
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| Tags |
| psionic powers |
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