Re: Enhancing weapons with natural abilities
Hmm... I'll prolly get it and a bunch of other cheap books next time i buy (instead of one expensive one). So far it sounds like follow up prolly is best, mostly because the prospect of "+20% ignores DR if link attack goes through" is extremely cheap compared to Cosmic +300%. I'd price it more at +150~% after some thought.
Two small notes; The D'Voir are only capable of one of the attacks ("chosen" at birth, the PC would choose what they prefer.) And I was thinking of going with the "cold burning" damage type (burning attack with no incendiary -10%) I saw somewhere on the boards this seems to fit "cold" damage best.
I'm thinking Follow-Up should cost +30-35%: melee weapons with range 1 and/or more or melee weapons that reach 1 or more when used (specifically, a large knife would get it if swung at furthest range. Thoughts?
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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