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#21 | |
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Join Date: Nov 2009
Location: GMT-5
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Quote:
As for the Talent, the Rev's 15 point ability up-thread is priced as a Talent for balance only. I'm just going to roll in into the price of the Imbuement advantage. Not having it won't be an option for imbuers. Players will never even know that it is called "Talent" in my notes. And as a GM created advantage, I won't make it interfere with the 4 levels of Talent available to players. |
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#22 |
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Join Date: Dec 2007
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#23 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
But nowhere in "How Psionics Works" that I'm aware of does it explicitly state that psionic abilities don't cost FP to activate. That depends on the specific ability. |
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#24 | |
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Join Date: Nov 2009
Location: GMT-5
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Quote:
Even if I did want to change psionics (which I don't), just adding a point of FP to Psionics isn't going to make it cost the same as Imbuements. Getting Tricky would cost 3FP without getting a +2 skill, trying after a failure would cost 2FP and give a -1 (instead of a +1 that 2FP would usually get you with Imbuements), etc. ------------------------- My question is: How do I change Imbuements in a balanced way so that they follow the same rules as psionics from PP? So far it looks like the answer is: Apply a -10% power limitation to the Imbuement advantage and then add 15 points to the cost. I'm open to better answers. Otherwise, I'll go with this. Thanks. |
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| Tags |
| imbuements, psionic powers |
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