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Old 06-14-2010, 01:52 PM   #21
Edges
 
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Default Re: Imbuements as Psionic Powers

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Originally Posted by Kuroshima View Post
If you want to have Imbuements not cost fatigue, ever, you can simply add a 6 point surcharge to anyone purchasing Imbuement Skills, sort of like an unusual background. It's more expensive in the long run than the 15 points thing proposed by others, but again, I'm not that fond of that solution (Talents are usually limited to 4 levels, and in my games, taking a talent so limited would mean that you can not get talent bonuses as usual)
It's not that I don't want them to cost fatigue ever. I just want then to cost as much as any other Psionic ability.

As for the Talent, the Rev's 15 point ability up-thread is priced as a Talent for balance only. I'm just going to roll in into the price of the Imbuement advantage. Not having it won't be an option for imbuers. Players will never even know that it is called "Talent" in my notes. And as a GM created advantage, I won't make it interfere with the 4 levels of Talent available to players.
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Old 06-14-2010, 03:06 PM   #22
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Default Re: Imbuements as Psionic Powers

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Originally Posted by Edges View Post
It's not that I don't want them to cost fatigue ever. I just want then to cost as much as any other Psionic ability.
.
Ah but you'd accomplish that just by adding a point of fatigue to the Psionic abilities. So you want more than that.
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Old 06-14-2010, 05:09 PM   #23
Crakkerjakk
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Default Re: Imbuements as Psionic Powers

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Originally Posted by Edges View Post
It's not that I don't want them to cost fatigue ever. I just want then to cost as much as any other Psionic ability.

As for the Talent, the Rev's 15 point ability up-thread is priced as a Talent for balance only. I'm just going to roll in into the price of the Imbuement advantage. Not having it won't be an option for imbuers. Players will never even know that it is called "Talent" in my notes. And as a GM created advantage, I won't make it interfere with the 4 levels of Talent available to players.
Well, which is it? Do you want them to act under the rules for How Psionics Work? That's just slapping on the -10% modifier to imbuements. Do you also want to lower the price of Imbuements? Then you need the Rev's talent as well.

But nowhere in "How Psionics Works" that I'm aware of does it explicitly state that psionic abilities don't cost FP to activate. That depends on the specific ability.
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Old 06-14-2010, 05:11 PM   #24
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Default Re: Imbuements as Psionic Powers

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Originally Posted by David Johnston2 View Post
Ah but you'd accomplish that just by adding a point of fatigue to the Psionic abilities. So you want more than that.
I want Imbuements to work just like Psionics from PP.

Even if I did want to change psionics (which I don't), just adding a point of FP to Psionics isn't going to make it cost the same as Imbuements. Getting Tricky would cost 3FP without getting a +2 skill, trying after a failure would cost 2FP and give a -1 (instead of a +1 that 2FP would usually get you with Imbuements), etc.

-------------------------

My question is:
How do I change Imbuements in a balanced way so that they follow the same rules as psionics from PP?

So far it looks like the answer is:
Apply a -10% power limitation to the Imbuement advantage and then add 15 points to the cost.

I'm open to better answers. Otherwise, I'll go with this.

Thanks.
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