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Old 06-14-2010, 05:11 PM   #20
Edges
 
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Default Re: Imbuements as Psionic Powers

Quote:
Originally Posted by David Johnston2 View Post
Ah but you'd accomplish that just by adding a point of fatigue to the Psionic abilities. So you want more than that.
I want Imbuements to work just like Psionics from PP.

Even if I did want to change psionics (which I don't), just adding a point of FP to Psionics isn't going to make it cost the same as Imbuements. Getting Tricky would cost 3FP without getting a +2 skill, trying after a failure would cost 2FP and give a -1 (instead of a +1 that 2FP would usually get you with Imbuements), etc.

-------------------------

My question is:
How do I change Imbuements in a balanced way so that they follow the same rules as psionics from PP?

So far it looks like the answer is:
Apply a -10% power limitation to the Imbuement advantage and then add 15 points to the cost.

I'm open to better answers. Otherwise, I'll go with this.

Thanks.
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