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#20 | |
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Join Date: Nov 2009
Location: GMT-5
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Quote:
Even if I did want to change psionics (which I don't), just adding a point of FP to Psionics isn't going to make it cost the same as Imbuements. Getting Tricky would cost 3FP without getting a +2 skill, trying after a failure would cost 2FP and give a -1 (instead of a +1 that 2FP would usually get you with Imbuements), etc. ------------------------- My question is: How do I change Imbuements in a balanced way so that they follow the same rules as psionics from PP? So far it looks like the answer is: Apply a -10% power limitation to the Imbuement advantage and then add 15 points to the cost. I'm open to better answers. Otherwise, I'll go with this. Thanks. |
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| Tags |
| imbuements, psionic powers |
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