|
|
|
#121 | ||
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
Quote:
|
||
|
|
|
|
|
#122 |
|
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
So it's more a matter of creating a "use your brains or your feet" sort of monster, rather than a "convert a monster over from D&D"?
|
|
|
|
|
|
#123 |
|
Join Date: Jul 2007
Location: One Mile Up
|
Yeah mostly; I haven't played actual D&D since I was like 15 so I'm just going for the general feel out of nostalgia here. On the sense of scale of my own GURPS DF party Gerhaard would be a complete roadblock to be very nervously negotiated with or avoided (unless we could set up our Ogre Barbarian with a total sucker shot with his axe to the back of the head somehow, like with an invisibility potion and a good distraction or something...), but I'm not going to rule out some sort of 500-point DF / Supers game where all the PCs are Norse Demigods and frost giants are cannon fodder, either. A moderate straightforward challenge for my DF group that probably wouldn't settle any PC's hash would be something like one lesser frost giant leading 6-12 pixies, or just the pixies if they have paralytic venom and a good ambush.
|
|
|
|
|
|
#124 |
|
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
So are there any "stat normalized" monster write-ups out there? From what I've seen, from what I understand, there's a lot of power in DF, but nowhere near the exponential growth as seen in D&D. The higher-level monsters in D&D are stronger, because the characters in D&D have become stronger, as well.
|
|
|
|
|
|
#125 | |
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
|
|
|
|
|
|
|
#126 | |
|
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
|
Quote:
Last edited by Taliesin; 06-14-2010 at 06:20 AM. Reason: spelling |
|
|
|
|
|
|
#127 | |||
|
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Quote:
But it DOES work. Quote:
Quote:
And an important part of letting GURPS be GURPS, you have to understand, is letting GURPS work the way GURPS does. A monster that could one-shot a high level hero in D&D is unheard of... but it's fairly common in GURPS. Just look how bad gun damage is! But Gerhaard, glancing over his stats, doesn't look all that bad to me. He's not terribly accurate by DF-Boss standards, with only a skill of 14, which means he won't be making deceptive attacks. His Power Blows eat up fatigue, so he can't do that forever. Thus, as an attacker, what you get is this large slow guy who hits REALLY hard and digs massive, icy furrows into the earth, but not someone who really scares a swashbuckler or martial artist. He also has a relatively mundane perception (12), making him rather easy to evade as a thief. The greatest dangers he present, actually, isn't his damage, but his toughness. He has a DR of 15, a Magic Resistance of +5 and a HT of 14 and a Will of 18. This means he's basically untouchable by both Mind and Body magic, and his resistance to ice means my own Wizard's Ice magic would have been a waste of time. Fortunately, lightning and fire both work pretty well against him, the former because it can zip past his armor, the latter because he's vulnerable to fire. However, the guy has 48 HP on top of all that DR and +3 HtK, which means fighting him is going to take a long, long time. Finally, he's noted as a Greater Boss, which is Golden Apple's way of suggesting that you don't throw him at a starting party
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|||
|
|
|
|
|
#128 | |||
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
ETA For The Noobs: If you can be reasonably confident about breaking whatever your target will parry or block with, you might as well open up with Telegraphic Attacks and see what they've got. If they have some kind of indestructible magic shield or a really high Dodge, switch to non-Telegraphic attacks. This is a signature strategy for pretty much any huge, low-skill combatant. Quote:
Quote:
Last edited by Gold & Appel Inc; 06-14-2010 at 11:43 PM. |
|||
|
|
|
|
|
#130 |
|
Join Date: Sep 2004
Location: Oldenburg, Germany
|
Thread necromancy!
I wanted to announce that after getting the permissions of the various authors, I have put up all the monster entries from this thread on the new GURPS Repository - it's 69 monsters so far! If you have any other monsters in the "Dungeon Fantasy" format somewhere on these forums (or elsewhere on the Web) and want me to put them up there as well, please point me to them... (or put them up yourself - I think the instructions are easy enough to follow.) Oh, and does anyone here still take any requests? ;)
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
|
|
|
![]() |
| Tags |
| bestiary, dungeon fantasy, homebrew, monsters |
|
|