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Old 06-13-2010, 12:30 AM   #7
Edges
 
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Default Re: Imbuements as Psionic Powers

Thanks guys.

Quote:
Originally Posted by Rev. Pee Kitty View Post
A fair way to do this is to add Takes Extra Time 1 to the Imbue advantage. Technically, you're not doing this to affect the Imbuement Skills themselves -- what you're doing is requiring someone to take a second to activate the Imbue advantage, after which you can use an Imbuement Skill.
Would Requires Concentrate -15% not be appropriate?

Quote:
Originally Posted by Rev. Pee Kitty View Post

Imbuement Talent 5 (Only to reduce FP cost, -40%) [15]
OK. So I'll add [15] to each level of Imbuements to remove "costs 1FP per use."

Re: The Psionic Power Modifier enabling the Using Psi abilities in GPP:
Quote:
Originally Posted by Rev. Pee Kitty View Post

No, this is definitely not the case. Nowhere does the article say that the way Imbuement Skills work changes. The only effect of adding Psionic is that you get a point break because your Imbuement Skills can be Neutralized, affected by Psi Static, etc. Nothing else changes.
So If you can't do it by slapping the Psi -10% in there, how do you do it? Does it have to be piece meal? I wouldn't know how to handle that. Again, I'm looking for:
1. FP use (on a retry, Getting Tricky, etc.)
2. Penalties for multiple uses
3. Gestalts
4. Getting tricky (Extra Effort, Techniques, etc.)
etc.

Last edited by Edges; 06-13-2010 at 12:39 AM.
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